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Forge your legacy in Iceland as it never was, a land of gods, giants, elves, trolls, and walking corpses! A game of politics and romance, battle and honor.
"Choice of the Viking" is a 310,000 word interactive historical fantasy novel by Declan Taggart, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
The year is 910. Countless Viking longships cross the icy oceans of northern Europe, seeking fortune, glory, trade, and land. Your ship, chartered by the King of Norway, has brought settlers to Iceland, where you and your clan have a chance to build something new out of the rugged land.
There are challenges at every turn. Defend your farm from a draugr, one of the walking dead, and then from the other would-be chieftains, just as hungry for glory as you. New faiths and old vie for the souls of the Icelanders, and for the political power that each religion can carry. The long dark winter bears down upon you, threatening hunger, disease, and more draugr.
Wield your magic to blast obstacles from your path and gain the spirits’ blessing. Earn honor and wealth through raiding, careful tending of the land, or savvy merchant trading. If you fail, the royal might of Norway will claim your land for their own - but if you succeed, you will find eternal glory.
• Play as male, female, or nonbinary; gay, straight, bi, or aromantic
• Attend the great assembly of the Althing and shape Iceland’s politics for generations to come.
• Use the songs of the spirits to perform stunning feats of magic.
• Dedicate your land to the Christian church or honor the old Norse gods.
• Carve out your domain and lead your people to specialize in farming, trading, scholarship, or raiding.
• Grapple with the threat of the walking dead - perhaps even your own father!
• Walk with giants, negotiate with elves, and come face to face with mighty Thor!
• Negotiate with your neighboring chieftains to win their friendship - or become embroiled in deadly feuds.
• Rule your land as an autocrat, or guide Iceland towards democracy.
How will the sagas sing of your deeds?